Here, she is reduced to a sobering mess over not spending enough time with Peashy after seeing her Brainwashed and Crazy, to the point that Iris Heart gave her a hug to make her feel better after they were fighting each other. Adaptational Angst Upgrade: In Victory, where Peashy was captured, Neptune was ashamed about it, but it didn't really affect her.Vert, who's quite busty herself and proud to show it off, starts to feel insecure after seeing Yellow Heart's G-cups jiggle.She also gets annoyed after seeing two Verts bounce their boobs in the OVA.īlanc: Just when I thought she couldn't get any more annoying. White Heart then slashes the screens, and smashes the alarm button when it goes off. Later, when asked by a customs official for the R-18 island if she and Plutia really are over the age of 18, they keep hitting yes, but the official just keeps asking them due to their lack of a bust. Blanc/White Heart in episode 8, after Vert/Green Heart sees her chest with a look of disappointment on her face, causing the former to cover up her chest and comments that the latter "changed a tone in voice" note In the Japanese version, she instead says "you looked at my chest when you said that".In addition to those on the main page, this adaptation provides: Note that there are spoilers from the games and unavoidable spoilers on this page, so You Have Been Warned. Another OVA, Nep-Nep Festival, was released on December 21, 2021, and lastly, Little Purple Sunshine on September 8, 2022. A second OVA, Nep's Summer Vacation, was released on Jwith a Blu-Ray of the original 13 episodes. The series consists of 12 regular episodes, and an OVA called The Promised Happily Ever After (True End) was released on March 26, 2014, unofficially referred to as the thirteenth episode. note You need to register for a free account before it will let you watch due to age restrictions. The series is available for legal streaming in sub and dub by Funimation here. The series was animated by David Production and premiered in the summer of 2013. The anime follows Neptune and a select cast of allies and villains from the series through an original story that mixes in heavily-compressed and heavily-altered variations on the plots of Hyperdimension Neptunia mk2 and Hyperdimension Neptunia Victory. Taking place in an Alternate Continuity from the rest of the series, this anime takes place in a Gamindustri that has just signed a friendship treaty between the four nations, after constant war. Amidst cheery J-Pop and techno battles tunes, it feels more authentic.Announced in August 2012, Hyperdimension Neptunia the Animation, licensed as just Hyperdimension Neptunia, known originally in Japan as Choujigen Game Neptune The Animation, is a Pragmatic Adaptation of the Hyperdimension Neptunia video game series. Thankfully, that's an issue easily resolved by changing to the Japanese audio track instead. For the most part, the dubbing is competent, if a bit forced in some places. The Gamindustri Goddesses are anthropomorphic realizations of the consoles they're channeling, rife with the exuberance of anime and the hyperactivity attached to the genre. You can't argue the quality of the eye candy, though. Between these errands, dungeon-crawling, and battles, there's a barrage of samey mechanics that begin to erode any sense of excitement hyped up by the colorful and enticing world. They're rarely interesting, feel hopelessly tedious, and act only as a means to artificially lengthen the game. It's one thing to include a ridiculous amount of busy work for completionists to tackle, but forcing players to partake in dozens of identical quests, just to move the story along, is dreadful. From there, an astronomical amount of fetch quests await. Once you've taken the first plunge into the world of Gamindustri proper, you'll notice that questing and obtaining errands takes place in a static hub world. Where the combat and dungeon-crawling represented dull yet able (and sometimes engaging) mechanics, the poorly-implemented quest system is bland and broken. Completing quests is an integral part of any traditional JRPG. Where Victory becomes endlessly frustrating is the quest system. "At least the enemies themselves are interesting-players will be delighted to see parodies of real-world video games."
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